OUTPUT
Load an audio file, drop in base media, and drag the XY pad.
PERFORMANCE
out · macros
XY · SHAPE MORPH
mod · sdf
RASTER
TUNNEL
PLASMA
SHATTER
BASE X
0.50
BASE Y
0.50
OFF X
+0.00
OFF Y
+0.00
LIVE X
0.50
LIVE Y
0.50
AXIS
SRC
AMT
ABS
VAL
Drag the pad for base shape and material position. SRC + AMT can push X/Y from audio, beat, or LFOs so the form morphs and drifts. OFF is the signed modulation delta. LIVE is the clamped pad position the shader receives.